| Title: | Video game machine and medium where video game program is stored | ||
| Application Number: | 97191102 | Application Date: | 1997.06.25 |
| Publication Number: | 1198684 | Publication Date: | 1998.11.11 |
| Approval Pub. Date: | 2004.12.08 | Granted Pub. Date: | 2004.12.08 |
| International Classifi-cation: | A63F9/22;G09B9/00 | ||
| Applicant(s) Name: | Sega Enterprises, Ltd. | Address: | |
| Inventor(s) Name: | Katano Tetsu;Saito Yuji;Makino Yukifumi | ||
| Attorney & Agent: | cheng tianzheng | ||
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Abstract: |
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| A video game machine, which comprises a CPU for executing a program and a memory in which, based on the control provided by the CPU consonant with the execution of the program, are stored data that are read from the program and concern a plurality of characters to be displayed on a display device, provides a pseudo-sense of reality, as though a character projected on a display were a living entity. In such a video game machine, inheritance probabilities are defined for individual portions, of the data concerning a plurality of characters, that constitute the characters, and under a predesignated condition available during the execution of the program, a portion constituting one character, of portions constituting two characters, is maintained at a predetermined inheritance probability that has been defined, and data for new characters are prepared. | |||
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| Time: | 6 | ||
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